Watch my NBC News interview
I walk through the project with Tom Llamas, including the visible signals it measures and its use in poker coverage.
Watch the interview on LinkedInThe video is hosted on LinkedIn, which may ask you to sign in.
Project showcase
I built an experimental computer-vision system to study visible player behavior in recorded poker footage. Omaha Productions featured the project during ESPN's 2026 WSOP Main Event coverage. This page explains the research, its media coverage, and its limits.
In my NBC News interview, I explain how the poker tells project uses video to study player behavior.
Watch the video in my public LinkedIn post, read the project background, or explore PokerStreamClipper, my separate tool for finding hands and preparing highlights.
I walk through the project with Tom Llamas, including the visible signals it measures and its use in poker coverage.
Watch the interview on LinkedInThe video is hosted on LinkedIn, which may ask you to sign in.
Learn how camera footage, player-specific baselines, and repeated behavior inform the analysis, and why a physical signal is not proof of a bluff.
Read the poker tells explainerThis is a high-level explanation, not public access to the private model or code.
Choose a supported recording, find a player or large pot, preview the detected hand, and prepare clips for your editing workflow.
Explore PokerStreamClipperThe clipper is a separate product, not a live bluff detector.
The AI poker tells detection system studies video of a player across many hands and looks for repeated physical patterns associated with that player's hand strength. Those patterns depend on the available footage and the individual player, and some players show no useful signal. A flagged moment is a probabilistic observation for review, not proof of a bluff or a live-play recommendation.
On ESPN's Main Event coverage the feature was used responsibly: analysis was shown only for players after they had been eliminated, so nothing on the broadcast could influence live play.
Changes in blink frequency under pressure, compared against the player's own baseline.
Where a player looks (the board, the chips, the opponent) and how that shifts by hand strength.
Shifts in posture and sudden changes in stillness after betting.
Asymmetric smiles read differently than genuine ones, one of many micro-expression cues.
How the model combines these signals (the architecture, the training data, and the code) is private. This page is a showcase of what the system produces, not a technical write-up. For the high-level ideas, read Can Poker Tells Be Measured With Computer Vision?
Honest limits: the system needs footage of a player to find their patterns, and some players simply don't have detectable ones. As Luke put it: "If I deployed it on a top professional like Daniel Negreanu, the system would probably find no signals. I assume he's worked hard to eliminate them."
I'm Luke Geel, a Boston-based AI engineer, poker player, and poker technology writer.
I built the experimental poker tells system and the separate PokerStreamClipper product.
A computer vision system that analyzes poker players on video (blink frequency, gaze, posture, stillness, and micro-expressions) and compares those patterns against previous hands to flag likely bluffs and likely strong hands.
Yes. Omaha Productions featured the system on ESPN's 2026 WSOP Main Event coverage, applied only to players who had already been eliminated.
Sometimes. It finds player-specific patterns when there is enough footage, and it is honest when there is no signal; some players, especially elite pros, don't have detectable tells.
The code and methodology are private. For media, licensing, or collaboration inquiries, contact geelluke@gmail.com.